pub struct ProjectionLight {
Show 13 fields pub projection_map: Option<Arc<MipMap<Spectrum>>>, pub p_light: Point3f, pub i: Spectrum, pub light_projection: Transform, pub hither: Float, pub yon: Float, pub screen_bounds: Bounds2f, pub cos_total_width: Float, pub flags: u8, pub n_samples: i32, pub medium_interface: MediumInterface, pub light_to_world: Transform, pub world_to_light: Transform,
}

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§projection_map: Option<Arc<MipMap<Spectrum>>>§p_light: Point3f§i: Spectrum§light_projection: Transform§hither: Float§yon: Float§screen_bounds: Bounds2f§cos_total_width: Float§flags: u8§n_samples: i32§medium_interface: MediumInterface§light_to_world: Transform§world_to_light: Transform

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impl ProjectionLight

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pub fn new( light_to_world: &Transform, medium_interface: &MediumInterface, i: &Spectrum, texname: String, fov: Float ) -> Self

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pub fn new_hdr( light_to_world: &Transform, _medium_interface: &MediumInterface, i: &Spectrum, texname: String, fov: Float ) -> Self

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pub fn projection(&self, w: &Vector3f) -> Spectrum

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pub fn sample_li<'a, 'b>( &'b self, iref: &'a InteractionCommon, light_intr: &'b mut InteractionCommon, _u: Point2f, wi: &mut Vector3f, pdf: &mut Float, vis: &mut VisibilityTester<'a, 'b> ) -> Spectrum

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pub fn power(&self) -> Spectrum

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pub fn preprocess(&self, _scene: &Scene)

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pub fn le(&self, _ray: &Ray) -> Spectrum

Default implementation returns no emitted radiance for a ray that escapes the scene bounds.

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pub fn pdf_li(&self, _iref: &dyn Interaction, _wi: &Vector3f) -> Float

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pub fn sample_le( &self, u1: Point2f, _u2: Point2f, time: Float, ray: &mut Ray, n_light: &mut Normal3f, pdf_pos: &mut Float, pdf_dir: &mut Float ) -> Spectrum

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pub fn get_flags(&self) -> u8

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pub fn get_n_samples(&self) -> i32

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pub fn pdf_le( &self, ray: &Ray, _n_light: &Normal3f, pdf_pos: &mut Float, pdf_dir: &mut Float )

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