pub struct TriangleMesh {
Show 13 fields pub n_triangles: u32, pub vertex_indices: Vec<u32>, pub n_vertices: u32, pub p: Vec<Point3f>, pub n: Vec<Normal3f>, pub s: Vec<Vector3f>, pub uv: Vec<Point2f>, pub alpha_mask: Option<Arc<dyn Texture<Float> + Send + Sync>>, pub shadow_alpha_mask: Option<Arc<dyn Texture<Float> + Send + Sync>>, pub object_to_world: Transform, pub world_to_object: Transform, pub reverse_orientation: bool, pub transform_swaps_handedness: bool,
}

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§n_triangles: u32

the total number of triangles in the mesh

§vertex_indices: Vec<u32>

vector of vertex indices

§n_vertices: u32

the total number of vertices in the mesh

§p: Vec<Point3f>

vector of n_vertices vertex positions

§n: Vec<Normal3f>

an optional vector of normal vectors (can be empty)

§s: Vec<Vector3f>

an optional vector of tangent vectors (can be empty)

§uv: Vec<Point2f>

an optional vector of paramtric (u, v) values (texture coordinates)

§alpha_mask: Option<Arc<dyn Texture<Float> + Send + Sync>>§shadow_alpha_mask: Option<Arc<dyn Texture<Float> + Send + Sync>>§object_to_world: Transform§world_to_object: Transform§reverse_orientation: bool§transform_swaps_handedness: bool

Implementations§

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impl TriangleMesh

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pub fn new( object_to_world: Transform, world_to_object: Transform, reverse_orientation: bool, n_triangles: u32, vertex_indices: Vec<u32>, n_vertices: u32, p: Vec<Point3f>, s: Vec<Vector3f>, n: Vec<Normal3f>, uv: Vec<Point2f>, alpha_mask: Option<Arc<dyn Texture<Float> + Send + Sync>>, shadow_alpha_mask: Option<Arc<dyn Texture<Float> + Send + Sync>> ) -> Self

Trait Implementations§

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impl Clone for TriangleMesh

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fn clone(&self) -> TriangleMesh

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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fn borrow_mut(&mut self) -> &mut T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = mem::align_of::<T>()

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

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type Owned = T

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.