pub struct EnvironmentCamera {
    pub camera_to_world: AnimatedTransform,
    pub shutter_open: Float,
    pub shutter_close: Float,
    pub film: Arc<Film>,
    pub medium: Option<Arc<Medium>>,
}

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§camera_to_world: AnimatedTransform§shutter_open: Float§shutter_close: Float§film: Arc<Film>§medium: Option<Arc<Medium>>

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impl EnvironmentCamera

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pub fn new( camera_to_world: AnimatedTransform, shutter_open: Float, shutter_close: Float, film: Arc<Film>, medium: Option<Arc<Medium>> ) -> Self

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pub fn create( params: &ParamSet, cam2world: AnimatedTransform, film: Arc<Film>, medium: Option<Arc<Medium>> ) -> Arc<Camera>

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pub fn generate_ray_differential( &self, sample: &CameraSample, ray: &mut Ray ) -> Float

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pub fn we(&self, _ray: &Ray, _p_raster2: Option<&mut Point2f>) -> Spectrum

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pub fn pdf_we(&self, _ray: &Ray) -> (Float, Float)

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pub fn sample_wi( &self, _iref: &InteractionCommon, _lens_intr: &mut InteractionCommon, _u: Point2f, _wi: &mut Vector3f, _pdf: &mut Float, _p_raster: &mut Point2f, _vis: &mut VisibilityTester<'_, '_> ) -> Spectrum

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pub fn get_shutter_open(&self) -> Float

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pub fn get_shutter_close(&self) -> Float

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pub fn get_film(&self) -> Arc<Film>

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