Struct rs_pbrt::core::paramset::ParamSet

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pub struct ParamSet {
Show 15 fields pub key_word: String, pub name: String, pub tex_type: String, pub tex_name: String, pub bools: Vec<ParamSetItem<bool>>, pub ints: Vec<ParamSetItem<i32>>, pub floats: Vec<ParamSetItem<Float>>, pub point2fs: Vec<ParamSetItem<Point2f>>, pub vector2fs: Vec<ParamSetItem<Vector2f>>, pub point3fs: Vec<ParamSetItem<Point3f>>, pub vector3fs: Vec<ParamSetItem<Vector3f>>, pub normals: Vec<ParamSetItem<Normal3f>>, pub spectra: Vec<ParamSetItem<Spectrum>>, pub strings: Vec<ParamSetItem<String>>, pub textures: Vec<ParamSetItem<String>>,
}

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§key_word: String§name: String§tex_type: String§tex_name: String§bools: Vec<ParamSetItem<bool>>§ints: Vec<ParamSetItem<i32>>§floats: Vec<ParamSetItem<Float>>§point2fs: Vec<ParamSetItem<Point2f>>§vector2fs: Vec<ParamSetItem<Vector2f>>§point3fs: Vec<ParamSetItem<Point3f>>§vector3fs: Vec<ParamSetItem<Vector3f>>§normals: Vec<ParamSetItem<Normal3f>>§spectra: Vec<ParamSetItem<Spectrum>>§strings: Vec<ParamSetItem<String>>§textures: Vec<ParamSetItem<String>>

Implementations§

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impl ParamSet

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pub fn reset( &mut self, key_word: String, name: String, tex_type: String, tex_name: String )

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pub fn add_float(&mut self, name: String, value: Float)

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pub fn add_floats(&mut self, name: String, values: Vec<Float>)

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pub fn add_int(&mut self, name: String, value: i32)

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pub fn add_ints(&mut self, name: String, values: Vec<i32>)

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pub fn add_bool(&mut self, name: String, value: bool)

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pub fn add_point2f(&mut self, name: String, value: Point2f)

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pub fn add_point2fs(&mut self, name: String, values: Vec<Float>)

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pub fn add_point3f(&mut self, name: String, value: Point3f)

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pub fn add_point3fs(&mut self, name: String, values: Vec<Float>)

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pub fn add_sampled_spectrum_files(&mut self, name: String, names: Vec<String>)

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pub fn add_string(&mut self, name: String, value: String)

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pub fn add_texture(&mut self, name: String, value: String)

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pub fn add_vector3f(&mut self, name: String, value: Vector3f)

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pub fn add_vector3fs(&mut self, name: String, values: Vec<Float>)

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pub fn add_normal3f(&mut self, name: String, value: Normal3f)

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pub fn add_normal3fs(&mut self, name: String, values: Vec<Float>)

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pub fn add_rgb_spectrum(&mut self, name: String, value: Spectrum)

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pub fn add_blackbody_spectrum(&mut self, name: String, values: Vec<Float>)

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pub fn copy_from(&mut self, param_set: &ParamSet)

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pub fn erase_spectrum(&mut self, name: String) -> bool

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pub fn find_one_float(&self, name: &str, d: Float) -> Float

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pub fn find_one_int(&self, name: &str, d: i32) -> i32

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pub fn find_one_bool(&self, name: &str, d: bool) -> bool

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pub fn find_one_point3f(&self, name: &str, d: Point3f) -> Point3f

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pub fn find_one_vector3f(&self, name: &str, d: Vector3f) -> Vector3f

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pub fn find_one_spectrum(&self, name: &str, d: Spectrum) -> Spectrum

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pub fn find_one_string(&self, name: &str, d: String) -> String

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pub fn find_one_filename(&self, name: &str, d: String) -> String

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pub fn find_texture(&self, name: &str) -> String

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pub fn find_int(&self, name: &str) -> Vec<i32>

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pub fn find_float(&self, name: &str) -> Vec<Float>

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pub fn find_point2f(&self, name: &str) -> Vec<Point2f>

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pub fn find_vector2f(&self, name: &str) -> Vec<Vector2f>

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pub fn find_point3f(&self, name: &str) -> Vec<Point3f>

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pub fn find_vector3f(&self, name: &str) -> Vec<Vector3f>

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pub fn find_normal3f(&self, name: &str) -> Vec<Normal3f>

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pub fn find_spectrum(&self, name: &str) -> Vec<Spectrum>

Trait Implementations§

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impl Default for ParamSet

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fn default() -> ParamSet

Returns the “default value” for a type. Read more

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const ALIGN: usize = mem::align_of::<T>()

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