Struct parse_blend_file::SceneDescription
source · [−]pub(crate) struct SceneDescription {
pub(crate) mesh_names: Vec<String>,
pub(crate) meshes: Vec<Arc<TriangleMesh>>,
pub(crate) triangle_colors: Vec<Vec<Spectrum>>,
pub(crate) cylinder_names: Vec<String>,
pub(crate) cylinders: Vec<Arc<Shape>>,
pub(crate) disk_names: Vec<String>,
pub(crate) disks: Vec<Arc<Shape>>,
pub(crate) sphere_names: Vec<String>,
pub(crate) spheres: Vec<Arc<Shape>>,
pub(crate) lights: Vec<Arc<Light>>,
}Fields
mesh_names: Vec<String>meshes: Vec<Arc<TriangleMesh>>triangle_colors: Vec<Vec<Spectrum>>cylinder_names: Vec<String>cylinders: Vec<Arc<Shape>>disk_names: Vec<String>disks: Vec<Arc<Shape>>sphere_names: Vec<String>spheres: Vec<Arc<Shape>>lights: Vec<Arc<Light>>Auto Trait Implementations
impl !RefUnwindSafe for SceneDescription
impl Send for SceneDescription
impl Sync for SceneDescription
impl Unpin for SceneDescription
impl !UnwindSafe for SceneDescription
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more