pub struct SubsurfaceMaterial {
    pub scale: Float,
    pub kr: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub kt: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub sigma_a: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub sigma_s: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub u_roughness: Arc<dyn Texture<Float> + Sync + Send>,
    pub v_roughness: Arc<dyn Texture<Float> + Sync + Send>,
    pub bump_map: Option<Arc<dyn Texture<Float> + Send + Sync>>,
    pub eta: Float,
    pub remap_roughness: bool,
    pub table: Arc<BssrdfTable>,
}

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§scale: Float§kr: Arc<dyn Texture<Spectrum> + Sync + Send>§kt: Arc<dyn Texture<Spectrum> + Sync + Send>§sigma_a: Arc<dyn Texture<Spectrum> + Sync + Send>§sigma_s: Arc<dyn Texture<Spectrum> + Sync + Send>§u_roughness: Arc<dyn Texture<Float> + Sync + Send>§v_roughness: Arc<dyn Texture<Float> + Sync + Send>§bump_map: Option<Arc<dyn Texture<Float> + Send + Sync>>§eta: Float§remap_roughness: bool§table: Arc<BssrdfTable>

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impl SubsurfaceMaterial

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pub fn new( scale: Float, kr: Arc<dyn Texture<Spectrum> + Sync + Send>, kt: Arc<dyn Texture<Spectrum> + Sync + Send>, sigma_a: Arc<dyn Texture<Spectrum> + Sync + Send>, sigma_s: Arc<dyn Texture<Spectrum> + Sync + Send>, g: Float, eta: Float, u_roughness: Arc<dyn Texture<Float> + Sync + Send>, v_roughness: Arc<dyn Texture<Float> + Sync + Send>, bump_map: Option<Arc<dyn Texture<Float> + Sync + Send>>, remap_roughness: bool ) -> Self

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pub fn create(mp: &mut TextureParams) -> Arc<Material>

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pub fn compute_scattering_functions( &self, si: &mut SurfaceInteraction<'_>, mode: TransportMode, allow_multiple_lobes: bool, material: Option<Arc<Material>>, scale_opt: Option<Spectrum> )

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