pub struct MatteMaterial {
    pub kd: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub sigma: Arc<dyn Texture<Float> + Sync + Send>,
    pub bump_map: Option<Arc<dyn Texture<Float> + Send + Sync>>,
}
Expand description

Describes a purely diffuse surface.

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§kd: Arc<dyn Texture<Spectrum> + Sync + Send>§sigma: Arc<dyn Texture<Float> + Sync + Send>§bump_map: Option<Arc<dyn Texture<Float> + Send + Sync>>

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impl MatteMaterial

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pub fn new( kd: Arc<dyn Texture<Spectrum> + Send + Sync>, sigma: Arc<dyn Texture<Float> + Sync + Send>, bump_map: Option<Arc<dyn Texture<Float> + Sync + Send>> ) -> Self

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pub fn create(mp: &mut TextureParams) -> Arc<Material>

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pub fn compute_scattering_functions( &self, si: &mut SurfaceInteraction<'_>, _mode: TransportMode, _allow_multiple_lobes: bool, _material: Option<Arc<Material>>, scale_opt: Option<Spectrum> )

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