[][src]Function pbrt::shapes::plymesh::create_ply_mesh

pub fn create_ply_mesh(
    o2w: &Transform,
    w2o: &Transform,
    reverse_orientation: bool,
    params: &ParamSet,
    _float_textures: HashMap<String, Arc<dyn Texture<Float> + Send + Sync>>,
    search_directory: Option<&Box<PathBuf>>
) -> Vec<Arc<dyn Shape + Send + Sync>>