[][src]Function pbrt::core::integrator::uniform_sample_one_light

pub fn uniform_sample_one_light(
    it: &SurfaceInteraction,
    scene: &Scene,
    sampler: &mut Box<dyn Sampler + Send + Sync>,
    handle_media: bool,
    light_distrib: Option<&Distribution1D>
) -> Spectrum

Estimate direct lighting for only one randomly chosen light and multiply the result by the number of lights to compensate.