[][src]Function pbrt::shapes::loopsubdiv::loop_subdivide

pub fn loop_subdivide(
    object_to_world: &Transform,
    world_to_object: &Transform,
    reverse_orientation: bool,
    n_levels: i32,
    vertex_indices: &Vec<i32>,
    p: &Vec<Point3f>
) -> Arc<TriangleMesh>