[][src]Function pbrt::integrators::bdpt::connect_bdpt

pub fn connect_bdpt<'a>(
    scene: &'a Scene,
    light_vertices: &'a Vec<Vertex<'a, 'a, 'a>>,
    camera_vertices: &'a Vec<Vertex<'a, 'a, 'a>>,
    s: usize,
    t: usize,
    light_distr: &Arc<Distribution1D>,
    camera: &'a Arc<dyn Camera + Send + Sync>,
    sampler: &mut dyn Sampler,
    p_raster: &mut Point2f,
    mis_weight_opt: Option<&mut Float>
) -> Spectrum